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/*
Prep Box UDF
Copylefted May/31/2019 - Logan "Smexypants" Stargazer
This converts a standard box prim into what I think a Rezbox should look like.
It places the name of the object onto the sides using the Opensim Texture-creating
functions so make sure you name your box before dropping this script onto it.
If you smeg-up just rename the box and drop the script on again.
After it finished it deletes itself.
Sharing is caring
*/
PrepBox()
{
llSetClickAction(CLICK_ACTION_TOUCH);
llSetRot(ZERO_ROTATION);
llSetScale(<0.5,0.5,0.5>);
llSetColor(<1,1,0>, ALL_SIDES);
llSetColor(<1,1,1>, 0);
llSetTexture(TEXTURE_BLANK,ALL_SIDES);
string CommandList = ""; // Storage for our drawing commands
CommandList = osMovePen( CommandList, 10, 10 ); // Upper left corner at <10,10>
CommandList = osDrawText( CommandList, llGetObjectName()); // Place some text
osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
llSetTexture("21f88ff4-8277-4f9d-a5ec-bee61fd08ea8",0);
llRotateTexture(180 * DEG_TO_RAD,0);
return;
}
default
{
state_entry()
{
PrepBox();
llRemoveInventory(llGetScriptName());
}
}
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