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/*
Logan Exploder/Breaker-Upper V2.2
Copylefted Mar-22-2016 Logan Stargazer
Reassembly added by Christine Nyn, 23-March-2016
This is a tool to explode a build apart so you can see what
those parts are. Unlike the previous version this one explodes
in a proper circle around the root prim instead of straight up.
Therefore I suggest you do this to an object at some altiutude
above ground. The object will not be unlinked after this operation.
Just rez a ***COPY*** of some muli-prim object, drop this script
onto it and watch the fun.
First click explodes, second click reassembles. Delete the script from
the object when you no longer need it.
ToDo:
Cause each link to un-link, turn physical and explode into a shower
of flames when it strikes the ground. NOOOOO but that would be cool!
*/
integer LinkCount;
integer exploded;
float offset = 0.5;// Adjust to suit
list vectors;
vector calc_xyz(integer link, vector value)
{
integer OK;
value.x *= 3.0;
if(llFabs(value.x) > offset)
{
OK = TRUE;
}
value.y *= 3.0;
if(llFabs(value.y) > offset)
{
OK = TRUE;
}
value.z *= 3.0;
if(llFabs(value.y) > offset)
{
OK = TRUE;
}
if(OK) return value;
vector size = llList2Vector(llGetLinkPrimitiveParams(link, [PRIM_SIZE]), 0);
value.z += size.z;
return value;
}
default
{
touch_start(integer foo)
{
LinkCount = llGetNumberOfPrims();
integer i;
vector LinkLocInfo;
if(!exploded)
{
vectors = [];
for(i = 2; i <= LinkCount; i++)
{
// Get the relative location of the link
LinkLocInfo = llList2Vector(llGetLinkPrimitiveParams(i, [PRIM_POS_LOCAL]), 0);
vectors += [LinkLocInfo];
// Increase that info by a factor of 3
LinkLocInfo = calc_xyz(i, LinkLocInfo);
// Reposition the link
llSetLinkPrimitiveParamsFast(i, [PRIM_POS_LOCAL,LinkLocInfo]);
}
llOwnerSay("It blowed up real good!\nNow you can examine it or unlink it and get the parts.");
exploded = TRUE;
}
else
{
for(i = 2 ; i <= LinkCount; i++)
{
LinkLocInfo = llList2Vector(vectors, i - 2);
llSetLinkPrimitiveParamsFast(i, [PRIM_POS_LOCAL, LinkLocInfo]);
}
llOwnerSay("Zappo!\nAnd now it's back together.");
exploded = FALSE;
}
}
}
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